Your hands. Your universe.
Powrush
Take everything and the glow fades. Share it, and the climate comes back. Your call.
From the studio behind Powrush
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Company website · acitygames.com
Autonomicity Games Inc.
The studio building Powrush. And yes, A·G·I is a wink at artificial general intelligence.
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AGI system website · rathor.ai
Rathor.ai
Ra-Thor is the AGI system. Building the Powrush universe led to it, and now it helps build that universe. Ra-Thor Living Thunder comics are by AlphaProMega Media Inc.
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Here’s the deal
Step into the yard
The Powrush universe is from Autonomicity Games Inc. (Company website (opens in a new tab)). You walk a living climate. You harvest with mercy. You learn how a resource-based economy works by playing it, not by reading about it. Take too much and the place shows it. Share well and it heals. This isn’t a grind for a paycheck: the reward is a place that comes back to life.
The Powrush universe holds many worlds and peoples. This site, powrush.com, is the game site. acitygames.com is the company site, and rathor.ai is the AGI system site. Windows and Linux get the full game. Offline Windows and Linux builds exist. Early access is coming soon. It is not live. Online play is planned, with no date and no promises. There’s no Steam page. The engine is Bevy 0.20.
Powrush has been in the works since 2016 at Autonomicity Games Inc., according to the studio’s Powrush page (opens in a new tab). The licence carries a copyright of 2016–2026. Source on GitHub (opens in a new tab).
Pick a door
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Universe
Many worlds and peoples
Meet the five peoples written here, and the stone. Landings include Sanctuary, Heartwood, Threshold, and the Depths. The Powrush universe names more places than that.
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Systems
Your first hour
Walk. Harvest. Tend. Allocate. That hour is in the offline Windows and Linux builds.
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Play
Offline builds
Windows and Linux builds exist. Online play is planned, with no date.
The universe, painted
These paintings show the Powrush universe as it’s imagined. They aren’t gameplay, and they aren’t screenshots of the current offline build. In the build itself, the look is gritty low-poly shapes and rich, detailed light: muted earth, plus one bold accent colour for each place.
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Painted art. Cable car above turquoise lakes. -
Painted art. A crystal spire above the terraces. -
Painted art. Terraced greenhouses. -
Painted art. A lakeside dock. -
Painted art. A village market square. -
Painted art. A bridge over a waterfall gorge.