Aerial view of a frontier base of timber-and-metal buildings with green roofs and banners, a glowing circular pad, a garage holding an off-road vehicle, and uniformed people on dirt paths beside a river.

On main today

Systems

One human, one machine. Offline first. Online play isn’t available yet.

Painted art. Not a screenshot of the current offline build.

The lived hour

Powrush-MMO is in active development. The current build is offline and single-player. Online play is not live. There is no Steam page, and there is no release date. It is not a public launch candidate.

The default binary is the lived hour in the Powrush-MMO (opens in a new tab) repository. Hours one and two are code-complete. Hours 1–3 are on main. The paragraphs below follow the README and the docs for that default client. Each one cites a source file on main. The plugin list itself is client/src/lib.rs (opens in a new tab).

Wooden lakeside dock beside a solar-roofed field station, where people in field gear check equipment and tie up a utility boat, with rock spires on the far shore.
Painted art. Not a screenshot of the current offline build.

Title

Play, Continue, and Settings. Continue shows the House name, or Unnamed House, and the yard remembers when a local save exists. House naming is skippable. The Online option on the title screen is switched off, because online play isn’t available yet.

Hands

WASD walk. Space jump. Shift sprint. E harvests or tends. I opens the satchel. H hides guidance. R allocates. One card teaches walk, tend, satchel, and allocate. One Use verb. Keyboard is the walked proof. Touch controls are in the same client.

Allocate

R opens the choice when it is eligible. 1 is flow: the take moves into shared climate repair. 2 is reserve: the take becomes repair-rights you can spend later. Neither verb is sell. The lesson is in the hands. It is a teaching, not a wage.

Two lavender-skinned figures read a tablet on a terrace overlooking a tall white spire housing a glowing blue crystal, surrounded by pools, bridges and a waterfall city.
Painted art. Not a screenshot of the current offline build.

Climate and places

You walk a climate. Four places stay four: Sanctuary, Heartwood, Threshold, and Depths. Play boots in the Sanctuary yard. Depths is not the boot. Without the book, the other Places stay closed. There is no Heartwood mesh on Sanctuary. In the offline hour a well can be idle, glowing, tended, resting, or stressed.

Light generation is off by default. Settings Grove · light, or POWRUSH_GEN=light, turns on hex-seed scatter and climate fog behind the UI. The same path either way. It stays off the title, pause, Settings, and the L and Q plates.

A lavender-skinned traveler with a backpack stands in front of an arched white bridge with violet glass railings over a waterfall gorge as two more travelers cross it.
Painted art. Not a screenshot of the current offline build.

After allocate

Peace keeps W silent. Tab, G, L, and Q stay dead until Charter and Frontier. After a first-hour allocate, Tab steps Frontier. Q founds a House. L Bind settles. Quit and rerun: the yard remembers, and the line is Hour two held.

G Voice: E aye on the beacon card. The frontier yard can show an offline extractor with spill. After arrival, Q Proof Pack, then Embassy E seat: Hour three held, the book is yours. Q plants a fabricator. After the embassy seat, Crownstone: E Witness, path Unset. After the stone is seen, Sylvaris: E Offer a tend. After the tend, Hybrid: E Attune. Compass speaks at live W 20 and 60. Peace stays silent. Tab Chart: the week score is tons plus restored. Ledger 3: opt-in DeclaredLethal, and a hunter blood tariff. Bind stays the default. These steps are in the offline hour. They are not online play.

Net

The default is Offline. No dedicated server is required. There is no “12 players online.” POWRUSH_NET defaults off, zero sockets. Settings LAN is off, or loopback. Loopback is 127.0.0.1 only. It never switches on the Online option on the title screen, and it never opens a public bind. Ra-Thor may read a lived tick. It does not drive the keys.

Not in this hour

Not in the first hour: NFT or chain mint, k8s, payments, a second HUD, fake presence, switching on online play from the title screen, or a public bind. No Market. No Depths as boot.

Parked on disk, and not the default door: server/, simulation/, host/, game/, powrush-divine-module/, and powrush-shard/. The shard listen is a localhost dev recipe only. payments/ stays out of the first hour. Steam packaging stays parked. There is no Steam page.

The story of the five peoples and four places is on World. Play on this site is coming later.