After allocate
Peace keeps W silent. Tab, G, L, and Q stay dead until Charter and Frontier. After a first-hour allocate, Tab steps Frontier. Q founds a House. L Bind settles. Quit and rerun: the yard remembers, and the line is Hour two held.
G Voice: E aye on the beacon card. The frontier yard can show an offline extractor with spill. After arrival, Q Proof Pack, then Embassy E seat: Hour three held, the book is yours. Q plants a fabricator. After the embassy seat, Crownstone: E Witness, path Unset. After the stone is seen, Sylvaris: E Offer a tend. After the tend, Hybrid: E Attune. Compass speaks at live W 20 and 60. Peace stays silent. Tab Chart: the week score is tons plus restored. Ledger 3: opt-in DeclaredLethal, and a hunter blood tariff. Bind stays the default. These steps are in the offline hour. They are not online play.
Net
The default is Offline. No dedicated server is required. There is no “12 players online.” POWRUSH_NET defaults off, zero sockets. Settings LAN is off, or loopback. Loopback is 127.0.0.1 only. It never switches on the Online option on the title screen, and it never opens a public bind. Ra-Thor may read a lived tick. It does not drive the keys.
Not in this hour
Not in the first hour: NFT or chain mint, k8s, payments, a second HUD, fake presence, switching on online play from the title screen, or a public bind. No Market. No Depths as boot.
Parked on disk, and not the default door: server/, simulation/, host/, game/, powrush-divine-module/, and powrush-shard/. The shard listen is a localhost dev recipe only. payments/ stays out of the first hour. Steam packaging stays parked. There is no Steam page.
The story of the five peoples and four places is on World. Play on this site is coming later.